note description: "A font that can be use to draw text with a {TEXT_IMAGE}." author: "Louis Marchand" date: "Mon, 30 Mar 2015 01:06:37 +0000" revision: "2.0" class TEXT_FONT create make, make_with_index feature {NONE} -- Initialization make (a_filename: READABLE_STRING_GENERAL; a_size: INTEGER_32) -- Initialization for Current. require is_text_enable: Text_library.is_text_enable filename_not_empty: not a_filename.is_empty size_stricly_positive: a_size > 1 do make_with_index (a_filename, a_size, 0) end make_with_index (a_filename: READABLE_STRING_GENERAL; a_size: INTEGER_32; a_index: INTEGER_32) -- Initialization for Current. -- The index is use if there is more than one font in a ttf file. require is_text_enable: Text_library.is_text_enable filename_not_empty: not a_filename.is_empty size_stricly_positive: a_size > 1 index_positive: a_index >= 0 local l_filename_c, l_mode_c: C_STRING do default_create size := a_size index := a_index create l_filename_c.make (a_filename) create l_mode_c.make ("rb") rwop := {GAME_SDL_EXTERNAL}.sdl_rwfromfile (l_filename_c.item, l_mode_c.item) end feature -- Access ascent: INTEGER_32 -- distance from the top of the drawing area to the baseline in pixel. require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_fontascent (item) end descent: INTEGER_32 -- distance from the baseline to the bottom of the drawing area in pixel. require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_fontdescent (item) end disable_bold -- remove a bold style modifier to Current require exists do {GAME_TEXT_EXTERNAL}.ttf_setfontstyle (item, {GAME_TEXT_EXTERNAL}.ttf_getfontstyle (item).bit_and ({GAME_TEXT_EXTERNAL}.ttf_style_bold.bit_not)) ensure is_disabled: not is_bold end disable_hinting -- Disable the draw hinting of Current require exists do {GAME_TEXT_EXTERNAL}.ttf_setfonthinting (item, {GAME_TEXT_EXTERNAL}.ttf_hinting_none) end disable_italic -- remove an italic style modifier to Current require exists do {GAME_TEXT_EXTERNAL}.ttf_setfontstyle (item, {GAME_TEXT_EXTERNAL}.ttf_getfontstyle (item).bit_and ({GAME_TEXT_EXTERNAL}.ttf_style_italic.bit_not)) ensure is_disabled: not is_italic end disable_kerning -- Does not allow the library to use kerning when drawing a text with Current require exists do {GAME_TEXT_EXTERNAL}.ttf_setfontkerning (item, 0) ensure is_disabled: not is_kerning_enabled end disable_outline -- Disable the outline size in Current require exists do set_outline_size (0) ensure is_disabled: not has_outline end disable_strike_through -- remove a strike through style modifier to Current require exists do {GAME_TEXT_EXTERNAL}.ttf_setfontstyle (item, {GAME_TEXT_EXTERNAL}.ttf_getfontstyle (item).bit_and ({GAME_TEXT_EXTERNAL}.ttf_style_strikethrough.bit_not)) ensure is_disabled: not is_strike_through end disable_style_modifier -- Disable all style modifier (underline, bold, italic and strike through) require exists do {GAME_TEXT_EXTERNAL}.ttf_setfontstyle (item, {GAME_TEXT_EXTERNAL}.ttf_style_normal) end disable_underline -- remove an underline style modifier to Current require exists do {GAME_TEXT_EXTERNAL}.ttf_setfontstyle (item, {GAME_TEXT_EXTERNAL}.ttf_getfontstyle (item).bit_and ({GAME_TEXT_EXTERNAL}.ttf_style_underline.bit_not)) ensure is_disabled: not is_underline end enable_bold -- Add a bold style modifier to Current require exists do {GAME_TEXT_EXTERNAL}.ttf_setfontstyle (item, {GAME_TEXT_EXTERNAL}.ttf_getfontstyle (item).bit_or ({GAME_TEXT_EXTERNAL}.ttf_style_bold)) ensure is_enabled: is_bold end enable_italic -- Add an italic style modifier to Current require exists do {GAME_TEXT_EXTERNAL}.ttf_setfontstyle (item, {GAME_TEXT_EXTERNAL}.ttf_getfontstyle (item).bit_or ({GAME_TEXT_EXTERNAL}.ttf_style_italic)) ensure is_enabled: is_italic end enable_kerning -- Allow the library to use kerning when drawing a text with Current require exists do {GAME_TEXT_EXTERNAL}.ttf_setfontkerning (item, 1) ensure is_enabled: is_kerning_enabled end enable_light_hinting -- Use the light hinting to draw Current require exists do {GAME_TEXT_EXTERNAL}.ttf_setfonthinting (item, {GAME_TEXT_EXTERNAL}.ttf_hinting_light) ensure is_enable: has_light_hinting end enable_monochrome_hinting -- Use the monochrome hinting to draw Current. -- Must only be use with monochrome display require exists do {GAME_TEXT_EXTERNAL}.ttf_setfonthinting (item, {GAME_TEXT_EXTERNAL}.ttf_hinting_mono) ensure is_enable: has_monochrome_hinting end enable_normal_hinting -- Use the normal hinting to draw Current require exists do {GAME_TEXT_EXTERNAL}.ttf_setfonthinting (item, {GAME_TEXT_EXTERNAL}.ttf_hinting_normal) ensure is_enable: has_normal_hinting end enable_strike_through -- Add a strike through style modifier to Current require exists do {GAME_TEXT_EXTERNAL}.ttf_setfontstyle (item, {GAME_TEXT_EXTERNAL}.ttf_getfontstyle (item).bit_or ({GAME_TEXT_EXTERNAL}.ttf_style_strikethrough)) ensure is_enabled: is_strike_through end enable_underline -- Add an underline style modifier to Current require exists do {GAME_TEXT_EXTERNAL}.ttf_setfontstyle (item, {GAME_TEXT_EXTERNAL}.ttf_getfontstyle (item).bit_or ({GAME_TEXT_EXTERNAL}.ttf_style_underline)) ensure is_enabled: is_underline end exists: BOOLEAN -- Is allocated memory still allocated? do Result := not item.is_default_pointer end face_family_name: READABLE_STRING_GENERAL -- The name of the face family of Curent require exists local l_name_ptr: POINTER l_name_c: C_STRING do l_name_ptr := {GAME_TEXT_EXTERNAL}.ttf_fontfacefamilyname (item) if l_name_ptr.is_default_pointer then Result := "" else create l_name_c.make_by_pointer (l_name_ptr) Result := l_name_c.string end end face_style_name: READABLE_STRING_GENERAL -- The name of the face style of Curent require exists local l_name_ptr: POINTER l_name_c: C_STRING do l_name_ptr := {GAME_TEXT_EXTERNAL}.ttf_fontfacestylename (item) if l_name_ptr.is_default_pointer then Result := "" else create l_name_c.make_by_pointer (l_name_ptr) Result := l_name_c.string end end generating_type: TYPE [detachable TEXT_FONT] -- Type of current object -- (type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generating_type_not_void: Result /= Void end generator: STRING_8 -- Name of current object's generating class -- (base class of the type of which it is a direct instance) -- (from ANY) external "built_in" ensure -- from ANY generator_not_void: Result /= Void generator_not_empty: not Result.is_empty end glyph_metrics (a_character: CHARACTER_32): TUPLE [minimal_x: INTEGER_32; maximal_x: INTEGER_32; minimal_y: INTEGER_32; maximal_y: INTEGER_32; advance: INTEGER_32] -- The informations about the glyph representing a_character generated with Current. -- Set has_error on error. require exists is_character_valid: is_glyph_provided (a_character) local l_error, l_minimal_x, l_maximal_x, l_minimal_y, l_maximal_y, l_advance: INTEGER_32 do clear_error l_error := {GAME_TEXT_EXTERNAL}.ttf_glyphmetrics (item, a_character.natural_32_code.as_natural_16, $l_minimal_x.to_pointer, $l_maximal_x.to_pointer, $l_minimal_y.to_pointer, $l_maximal_y.to_pointer, $l_advance.to_pointer) if l_error < 0 then manage_error_code (l_error, "Cannot get the glyph information.") Result := [0, 0, 0, 0, 0] else Result := [l_minimal_x, l_maximal_x, l_minimal_y, l_maximal_y, l_advance] end end has_error: BOOLEAN -- Is the library has generate an error -- (from GAME_ERROR_MANAGER) has_ressource_error: BOOLEAN -- Has an error occured while opening Current -- (from GAME_RESSOURCE) has_hinting: BOOLEAN -- Has the library a hint about how to draw Current require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_getfonthinting (item) /= {GAME_TEXT_EXTERNAL}.ttf_hinting_none end has_light_hinting: BOOLEAN -- The library has the light hinting to draw Current require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_getfonthinting (item) /= {GAME_TEXT_EXTERNAL}.ttf_hinting_light end has_monochrome_hinting: BOOLEAN -- The library has the monochrome hinting to draw Current. require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_getfonthinting (item) /= {GAME_TEXT_EXTERNAL}.ttf_hinting_mono end has_normal_hinting: BOOLEAN -- The library has the normal hinting to draw `Current require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_getfonthinting (item) /= {GAME_TEXT_EXTERNAL}.ttf_hinting_normal end has_outline: BOOLEAN -- Is Current has an outline size. require exists do Result := outline_size > 0 end has_style_modifier: BOOLEAN -- Is Current has a style modifier (underline, bold, italic or strike through) require exists do Result := is_underline or is_bold or is_italic or is_strike_through end index: INTEGER_32 -- The index of the font in the file. is_bold: BOOLEAN assign set_is_bold -- Is Current has a bold style modifier require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_getfontstyle (item).bit_and ({GAME_TEXT_EXTERNAL}.ttf_style_bold) /= 0 end is_glyph_provided (a_character: CHARACTER_32): BOOLEAN -- Is Current can draw a glyph representing a_character require exists local l_prototype: NATURAL_32 do if a_character.natural_32_code > l_prototype.Max_value then Result := False else Result := {GAME_TEXT_EXTERNAL}.ttf_glyphisprovided (item, a_character.natural_32_code.as_natural_16) /= 0 end end is_italic: BOOLEAN assign set_is_italic -- Is Current has an italic style modifier require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_getfontstyle (item).bit_and ({GAME_TEXT_EXTERNAL}.ttf_style_italic) /= 0 end is_kerning_enabled: BOOLEAN assign set_is_kerning_enabled -- If True, the library can use kerning when drawing a text with Current require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_getfontkerning (item) /= 0 end is_monospace: BOOLEAN -- True if every character that exists in Current is the same width require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_fontfaceisfixedwidth (item) > 0 end is_open: BOOLEAN -- Is Current has been properly opened -- (from GAME_RESSOURCE) is_openable: BOOLEAN -- Can Current be open do Result := not rwop.is_default_pointer end is_strike_through: BOOLEAN assign set_is_strike_through -- Is Current has a strike through style modifier require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_getfontstyle (item).bit_and ({GAME_TEXT_EXTERNAL}.ttf_style_strikethrough) /= 0 end is_underline: BOOLEAN assign set_is_underline -- Is Current has an underline style modifier require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_getfontstyle (item).bit_and ({GAME_TEXT_EXTERNAL}.ttf_style_underline) /= 0 end last_error: READABLE_STRING_GENERAL -- The last error generate by the library -- (from GAME_SDL_ANY) local l_string: C_STRING do if is_manual_error then Result := Precursor {GAME_ERROR_MANAGER} else create l_string.make_by_pointer ({GAME_SDL_EXTERNAL}.sdl_geterror) Result := l_string.string end end line_skip_height: INTEGER_32 -- the recommended pixel height of a rendered line of text using Current require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_fontlineskip (item) end maximum_height: INTEGER_32 -- The maximum height that a gliph can take in pixel using Current require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_fontheight (item) end open -- Open Current require -- from GAME_RESSOURCE ressource_is_openable: is_openable ressource_is_not_open: not is_open and not has_ressource_error do clear_error internal_pointer := {GAME_TEXT_EXTERNAL}.ttf_openfontindexrw (rwop, 0, size, index) manage_error_pointer (internal_pointer, "Cannot open the font") has_ressource_error := has_error is_open := not has_error ensure -- from GAME_RESSOURCE ressource_is_open: is_open or has_ressource_error ensure then exists: not has_error implies exists is_open: not has_error implies is_open end outline_size: INTEGER_32 assign set_outline_size -- The ouline width of Current (0 for disabled) require exists do Result := {GAME_TEXT_EXTERNAL}.ttf_getfontoutline (item) end set_is_bold (a_value: BOOLEAN) -- Assign to is_bold the value of a_value do if a_value then enable_bold else disable_bold end ensure is_assign: is_bold ~ a_value end set_is_italic (a_value: BOOLEAN) -- Assign to is_italic the value of a_value do if a_value then enable_italic else disable_italic end ensure is_assign: is_italic ~ a_value end set_is_kerning_enabled (a_value: BOOLEAN) -- Assign to is_kerning_enabled the value of a_value do if a_value then enable_kerning else disable_kerning end ensure is_assign: is_kerning_enabled ~ a_value end set_is_strike_through (a_value: BOOLEAN) -- Assign to is_strike_through the value of a_value do if a_value then enable_strike_through else disable_strike_through end ensure is_assign: is_strike_through ~ a_value end set_is_underline (a_value: BOOLEAN) -- Assign to is_underline the value of a_value do if a_value then enable_underline else disable_underline end ensure is_assign: is_underline ~ a_value end set_outline_size (a_outline_size: INTEGER_32) -- Assign outline_size with the value of outline_size require exists: exists outline_size_valid: a_outline_size >= 0 do {GAME_TEXT_EXTERNAL}.ttf_setfontoutline (item, a_outline_size) ensure is_assign: outline_size = a_outline_size end size: INTEGER_32 -- The font height. text_dimension (a_text: READABLE_STRING_GENERAL): TUPLE [width: INTEGER_32; height: INTEGER_32] -- The dimension of the a_text drawed with Current require exists local l_error, l_width, l_height: INTEGER_32 l_text_c: C_STRING l_utf_converter: UTF_CONVERTER do clear_error if a_text.is_string_8 then create l_text_c.make (a_text) l_error := {GAME_TEXT_EXTERNAL}.ttf_sizetext (item, l_text_c.item, $l_width.to_pointer, $l_height.to_pointer) else create l_utf_converter create l_text_c.make (l_utf_converter.string_32_to_utf_8_string_8 (a_text.as_string_32)) l_error := {GAME_TEXT_EXTERNAL}.ttf_sizeutf8 (item, l_text_c.item, $l_width.to_pointer, $l_height.to_pointer) end if l_error < 0 then manage_error_code (l_error, "Cannot get the text size once drawed.") Result := [0, 0] else Result := [l_width, l_height] end end Text_library: TEXT_CONTROLLER -- The main manager of the text library -- (from TEXT_LIBRARY_SHARED) once ("PROCESS") create Result end feature -- Comparison frozen deep_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void -- or attached to isomorphic object structures? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_deep_equal (b) end ensure -- from ANY instance_free: class shallow_implies_deep: standard_equal (a, b) implies Result both_or_none_void: (a = Void) implies (Result = (b = Void)) same_type: (Result and (a /= Void)) implies (b /= Void and then a.same_type (b)) symmetric: Result implies deep_equal (b, a) end frozen equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached -- to objects considered equal? -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.is_equal (b)) end frozen is_deep_equal alias "≡≡≡" (other: TEXT_FONT): BOOLEAN -- Are Current and other attached to isomorphic object structures? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY shallow_implies_deep: standard_is_equal (other) implies Result same_type: Result implies same_type (other) symmetric: Result implies other.is_deep_equal (Current) end is_equal (other: TEXT_FONT): BOOLEAN -- Is other attached to an object considered -- equal to current object? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY symmetric: Result implies other ~ Current consistent: standard_is_equal (other) implies Result end frozen standard_equal (a: detachable ANY; b: like arg #1): BOOLEAN -- Are a and b either both void or attached to -- field-by-field identical objects of the same type? -- Always uses default object comparison criterion. -- (from ANY) do if a = Void then Result := b = Void else Result := b /= Void and then a.standard_is_equal (b) end ensure -- from ANY instance_free: class definition: Result = (a = Void and b = Void) or else ((a /= Void and b /= Void) and then a.standard_is_equal (b)) end frozen standard_is_equal alias "≜" (other: TEXT_FONT): BOOLEAN -- Is other attached to an object of the same type -- as current object, and field-by-field identical to it? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY same_type: Result implies same_type (other) symmetric: Result implies other.standard_is_equal (Current) end feature -- Status report conforms_to (other: ANY): BOOLEAN -- Does type of current object conform to type -- of other (as per Eiffel: The Language, chapter 13)? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" end same_type (other: ANY): BOOLEAN -- Is type of current object identical to type of other? -- (from ANY) require -- from ANY other_not_void: other /= Void external "built_in" ensure -- from ANY definition: Result = (conforms_to (other) and other.conforms_to (Current)) end feature {NONE} -- Status report is_in_final_collect: BOOLEAN -- Is GC currently performing final collection -- after execution of current program? -- Safe to use in dispose. -- (from DISPOSABLE) external "C inline use %"eif_memory.h%"" alias "return eif_is_in_final_collect;" end feature -- Duplication frozen clone (other: detachable ANY): like other obsolete "Use `twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- equal to other -- -- For non-void other, clone calls copy; -- to change copying/cloning semantics, redefine copy. -- (from ANY) do if other /= Void then Result := other.twin end ensure -- from ANY instance_free: class equal: Result ~ other end copy (other: TEXT_FONT) -- Update current object using fields of object attached -- to other, so as to yield equal objects. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_equal: Current ~ other end frozen deep_clone (other: detachable ANY): like other obsolete "Use `deep_twin' instead. [2017-05-31]" -- Void if other is void: otherwise, new object structure -- recursively duplicated from the one attached to other -- (from ANY) do if other /= Void then Result := other.deep_twin end ensure -- from ANY instance_free: class deep_equal: deep_equal (other, Result) end frozen deep_copy (other: TEXT_FONT) -- Effect equivalent to that of: -- copy (other . deep_twin) -- (from ANY) require -- from ANY other_not_void: other /= Void do copy (other.deep_twin) ensure -- from ANY deep_equal: deep_equal (Current, other) end frozen deep_twin: TEXT_FONT -- New object structure recursively duplicated from Current. -- (from ANY) external "built_in" ensure -- from ANY deep_twin_not_void: Result /= Void deep_equal: deep_equal (Current, Result) end frozen standard_clone (other: detachable ANY): like other obsolete "Use `standard_twin' instead. [2017-05-31]" -- Void if other is void; otherwise new object -- field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) do if other /= Void then Result := other.standard_twin end ensure -- from ANY instance_free: class equal: standard_equal (Result, other) end frozen standard_copy (other: TEXT_FONT) -- Copy every field of other onto corresponding field -- of current object. -- (from ANY) require -- from ANY other_not_void: other /= Void type_identity: same_type (other) external "built_in" ensure -- from ANY is_standard_equal: standard_is_equal (other) end frozen standard_twin: TEXT_FONT -- New object field-by-field identical to other. -- Always uses default copying semantics. -- (from ANY) external "built_in" ensure -- from ANY standard_twin_not_void: Result /= Void equal: standard_equal (Result, Current) end frozen twin: TEXT_FONT -- New object equal to Current -- twin calls copy; to change copying/twinning semantics, redefine copy. -- (from ANY) external "built_in" ensure -- from ANY twin_not_void: Result /= Void is_equal: Result ~ Current end feature -- Basic operations frozen as_attached: attached TEXT_FONT obsolete "Remove calls to this feature. [2017-05-31]" -- Attached version of Current. -- (Can be used during transitional period to convert -- non-void-safe classes to void-safe ones.) -- (from ANY) do Result := Current end frozen default: detachable TEXT_FONT -- Default value of object's type -- (from ANY) do end frozen default_pointer: POINTER -- Default value of type POINTER -- (Avoid the need to write p.default for -- some p of type POINTER.) -- (from ANY) do ensure -- from ANY instance_free: class end default_rescue -- Process exception for routines with no Rescue clause. -- (Default: do nothing.) -- (from ANY) do end frozen do_nothing -- Execute a null action. -- (from ANY) do ensure -- from ANY instance_free: class end feature {GAME_SDL_ANY} -- Implementation item: POINTER -- Access to memory area. do Result := internal_pointer end feature {NONE} -- Implementation clear_error -- Remove error pending in Current -- (from GAME_SDL_ANY) require -- from GAME_ERROR_MANAGER True do {GAME_SDL_EXTERNAL}.sdl_clearerror Precursor {GAME_ERROR_MANAGER} is_manual_error := False ensure -- from GAME_ERROR_MANAGER no_error: not has_error ensure then -- from GAME_SDL_ANY no_error: not is_manual_error end disable_print_on_error -- Desactive the print_on_error functionnality. -- (from GAME_ERROR_MANAGER) do Print_on_error_internal.put (False) end enable_print_on_error -- Active the print_on_error functionnality. -- (from GAME_ERROR_MANAGER) do Print_on_error_internal.put (True) end internal_pointer: POINTER -- The pointer to the C structure representing Current is_manual_error: BOOLEAN -- Is the current pending error is a manual error (using manual_error as message) -- (from GAME_SDL_ANY) manage_error_boolean (a_boolean: BOOLEAN; a_message: READABLE_STRING_GENERAL) -- Create an error if a_boolean is false. -- If there is an error, append a_message to the error message -- on the SDL2 library -- (from GAME_SDL_ANY) do if not a_boolean then if Print_on_error_internal.item then Io.Error.put_string (a_message.to_string_8 + "%N"); Io.Error.put_string (last_error.to_string_8 + "%N") end has_error := True end ensure -- from GAME_SDL_ANY not a_boolean implies has_error end manage_error_code (a_error_code: INTEGER_32; a_message: READABLE_STRING_GENERAL) -- If needed create an error depending of the error code a_code. -- If there is an error, append a_message to the error message -- on the SDL2 library -- (from GAME_SDL_ANY) do if a_error_code < 0 then if Print_on_error_internal.item then Io.Error.put_string (a_message.to_string_8 + "%N"); Io.Error.put_string (last_error.to_string_8 + "%N") end has_error := True end end manage_error_pointer (a_pointer: POINTER; a_message: READABLE_STRING_GENERAL) -- Create an error if a_pointer is not valid. -- If there is an error, append a_message to the error message -- on the SDL2 library -- (from GAME_SDL_ANY) do if a_pointer.is_default_pointer then if Print_on_error_internal.item then Io.Error.put_string (a_message.to_string_8 + "%N"); Io.Error.put_string (last_error.to_string_8 + "%N") end has_error := True end ensure -- from GAME_SDL_ANY a_pointer.is_default_pointer implies has_error end manual_error: detachable READABLE_STRING_GENERAL -- The specific message for the last error -- (from GAME_ERROR_MANAGER) print_on_error: BOOLEAN -- When an error occured, the library will print -- informations about the error on the error console -- output (default is True). -- (from GAME_ERROR_MANAGER) do Result := Print_on_error_internal.item end Print_on_error_internal: CELL [BOOLEAN] -- True when an error occured, -- The library will print it right away. -- (from GAME_ERROR_MANAGER) once ("PROCESS") create Result.put (True) end put_manual_error (a_general_message, a_specific_error: READABLE_STRING_GENERAL) -- Create an error using a_general_error for the debug information -- and a_specific_error for the lasting information -- (from GAME_SDL_ANY) do is_manual_error := True Precursor {GAME_ERROR_MANAGER} (a_general_message, a_specific_error) ensure -- from GAME_ERROR_MANAGER has_error end rwop: POINTER -- The pointer to the SDL Read/Write handle set_print_on_error (a_value: BOOLEAN) -- Assign to print_on_error the value of a_value -- (from GAME_ERROR_MANAGER) do if a_value then enable_print_on_error else disable_print_on_error end ensure -- from GAME_ERROR_MANAGER is_assign: print_on_error ~ a_value end feature -- Implementation dispose -- Action to be executed just before garbage collection -- reclaims an object. -- Effect it in descendants to perform specific dispose -- actions. Those actions should only take care of freeing -- external resources; they should not perform remote calls -- on other objects since these may also be dead and reclaimed. do if not rwop.is_default_pointer then {GAME_SDL_EXTERNAL}.sdl_freerw (rwop) end if exists then {GAME_TEXT_EXTERNAL}.ttf_closefont (item) is_open := False create internal_pointer end end feature {NONE} -- Initialisation default_create -- Initialization of Current -- (from GAME_RESSOURCE) require -- from ANY True do is_open := False has_ressource_error := False end feature -- Output Io: STD_FILES -- Handle to standard file setup -- (from ANY) once create Result; Result.set_output_default ensure -- from ANY instance_free: class io_not_void: Result /= Void end out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) do Result := tagged_out ensure -- from ANY out_not_void: Result /= Void end print (o: detachable ANY) -- Write terse external representation of o -- on standard output. -- (from ANY) local s: READABLE_STRING_8 do if attached o then s := o.out if attached {READABLE_STRING_32} s as s32 then Io.put_string_32 (s32) elseif attached {READABLE_STRING_8} s as s8 then Io.put_string (s8) else Io.put_string_32 (s.as_string_32) end end ensure -- from ANY instance_free: class end frozen tagged_out: STRING_8 -- New string containing terse printable representation -- of current object -- (from ANY) external "built_in" ensure -- from ANY tagged_out_not_void: Result /= Void end feature -- Platform Operating_environment: OPERATING_ENVIRONMENT -- Objects available from the operating system -- (from ANY) once create Result ensure -- from ANY instance_free: class operating_environment_not_void: Result /= Void end feature {NONE} -- Retrieval frozen internal_correct_mismatch -- Called from runtime to perform a proper dynamic dispatch on correct_mismatch -- from MISMATCH_CORRECTOR. -- (from ANY) local l_msg: STRING_32 l_exc: EXCEPTIONS do if attached {MISMATCH_CORRECTOR} Current as l_corrector then l_corrector.correct_mismatch else create l_msg.make_from_string ("Mismatch: ".as_string_32) create l_exc; l_msg.append (generating_type.name_32); l_exc.raise_retrieval_exception (l_msg) end end invariant is_open_exists: is_open implies exists -- from ANY reflexive_equality: standard_is_equal (Current) reflexive_conformance: conforms_to (Current) end -- class TEXT_FONT
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